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Gridtopia

Summary

When I began making my second grid-based game, I decided that I should create a tool to make my process more efficient. Using custom editor programming I began working on Gridtopia, a modular framework for creating/editing tiles, units, levels, and more. As well as streamlining iteration, Gridtopia provides a well-structured architecture for ease of readability and use so tech-debt is minimized and processes can easily be reused between projects.

Project Timeline | December 2025 - Present Day
Engine | Unity
Team Size | Solo dev


Guiding Philosophies

  • Modular systems to allow for complete user control
  • Reduce required scripting and technical knowledge to a minimum
Gridtopia overview

Features

Implemented

  • Automated square and hexagonal grid creation
  • Custom window for creating new tile/unit prefabs and scripts
  • Composition focused event system for tile/unit behaviours

In Development

  • Tile palette integration for level
  • Game phases - turn-based default
  • Map generation
  • 3D functionality
  • AOE designer
  • Goldberg Polyhedron

Example Process

Grid Creation

Tile/Unit Creation