Summary
When I began making my second grid-based game, I decided that I should create a tool to make my process more efficient. Using custom editor programming I began working on Gridtopia, a modular framework for creating/editing tiles, units, levels, and more. As well as streamlining iteration, Gridtopia provides a well-structured architecture for ease of readability and use so tech-debt is minimized and processes can easily be reused between projects.
Project Timeline | December 2025 - Present Day
Engine | Unity
Team Size | Solo dev
Guiding Philosophies
- Modular systems to allow for complete user control
- Reduce required scripting and technical knowledge to a minimum

Features
Implemented
- Automated square and hexagonal grid creation
- Custom window for creating new tile/unit prefabs and scripts
- Composition focused event system for tile/unit behaviours
In Development
- Tile palette integration for level
- Game phases - turn-based default
- Map generation
- 3D functionality
- AOE designer
- Goldberg Polyhedron
Example Process
Grid Creation

Tile/Unit Creation





